Introduction

The Dreadlands ([drɛd.lænds] <drĕd-lănds>) of Khardis lie east of the Stoneshield Mountains. Old tombs and ancient ruins of fallen empires filled with lost treasure and forgotten artifacts are scattered throughout the region, occupied by brigands, thieves, and all manner of monstrous creatures created by dark powers, fell witchcraft, and worse.

A Wiki ([ˈwiː.kiː] <wee-kee> or [ˈwɪ.kiː] <wick-ey>) is a type of website that allows users to add, remove, or otherwise edit and change most content very quickly and easily.

A Hexcrawl ([hɛks-kɹɔːl] <heks-krôl>) is a type of role-playing game campaign that involves overland exploration of an unexplored region or even an entire continent. The design of a hexcrawl looks something like the following:

  1. Draw a Hex Map — In general, the terrain of each hex is given as a visual reference and the hex is numbered or referenced by cross-grid markers. Additional features like settlements, dungeons, rivers, roads, and political borders are also typically shown on the map.
  2. Key the Hex Map — Using the numbered references, key a variety of hexes with an event, encounter, obstacle or hazard, or a short location description. Each hex does not need to be keyed.
  3. Determine Travel Mechanics — Design or use existing mechanics which will let you determine how far the characters can move while traveling overland. Then determine which hex the characters start in and track their movement and use of consumables.
  4. CRAWL ALL THE HEXES!! — Whenever the characters enter a new hex, the Gamemaster describes the terrain of the hex and triggers any event, encounter, or location keyed to that hex: The characters experience the event, encounter the monsters, overcome or succumb to the obstacle/hazard, or see the location.